![]() The quasi-classical concept of Periodic Waveguided Multiverse (PWM) is proposed. The underlying Periodic Waveguided Multiverse (PWM) concept unites the PWM-emergent SR&EP&GR&QM and explains: (1) the interconnected nature of Dark Energy (DE) and Dark Matter (DM) & the flatness of our Universe/Multiverse & the accelerating expansion & the “bubble” large-scale structure, with the estimated theoretical ratio DE/(DM + Ordinary Matter) ~74%/26%, that is very near to the recently done measurements (2) creates massive-quantized – elementary, hyper-periodical fermions / antifermions, with the string-like properties and the GR-like black/white holes free of singularities (3) predicts antigravity in the future antihydrogen-gravity test (preparing in CERN) (4) explains the Cooper-like (e /e+) composite-ghost nature of the supersymmetry (SUSY), providing zero vacuum energy density (5) predicts natural absence of the hypothetical elementary SUSY sparticles (at CERN) (6) predicts secondary role of the Higgs bosons, because masses of all particles (including Higgs) must be created by the holistic waveguided rest-mass creation mechanism (7) predicts existence of plenty (physically “cloned”, interconnected) parallel, dark Universes, with enormous density of hyper-civilizations (placed proximally near 10 -100 light minutes in a R4-distance around us)! This is not the case in the original game, where they just remain activated.ģD Pinball for Windows – Space Cadet was removed from later releases of Windows due to a collision detection bug in the 64-bit version of the game that Microsoft was not able to resolve in time for the release of Windows Vista.The inversed vacuum/matter paradigm is proposed: an “empty” vacuum consists of Cooper-like (e /e+) bosonic composites - building non-gravitating superfluid with non-broken SUSY, (b) mass particles are Diracian-like holes=defects in it. Also, the three yellow lights above the bumpers (both in the launch ramp and in the upper table zone) act differently: In 3D Pinball these are turned off if the ball passes on them while they are on. This is not the case in 3D Pinball: Completing a mission merely awards bonus points and hitting a wormhole in the above circumstances awards a replay. In addition, hitting a wormhole that has the same color light locks the ball, which if done repeatedly activates the multi-ball round. The completion of a mission in the Maxis version results in a replay - actually a ball save, rather than a special - being awarded. There are only a few minor differences between the gameplay of the two versions. It has fewer soundtracks that are inspired by the original game. Music is not enabled by default in 3D Pinball. It sports a splash screen that merely says 3D Pinball and shows a small pinball graphic with faded edges. The words Maxis and Cinematronics have been changed from the yellow to a dark red, making them harder to see. The image on the side is a two-dimensional image as opposed to pre-rendered 3D. The look and feel of Full Tilt! Pinball and 3D Pinball are similar, with a few exceptions: The latter contains only the Space Cadet table and only supports 640×480 pixel resolution, while the former supports three different resolutions up to 1024×768 pixels. ![]() Windows XP was the last client release of Windows to include this game. The Windows 98 installation CD has instructions on installing Pinball 3D on this version of Windows which are partly wrong Microsoft later issued an updated support article. ![]() This version of Pinball, developed by David Plummer at Microsoft, was essentially a rewrite of the game using the original art, developed in C for cross-platform support because Windows NT supported RISC processors and prior versions of the game contained x86 assembly language. ![]() It was originally packaged with Microsoft Plus! 95 and later included in Windows NT 4.0, Windows 2000, Windows ME, and Windows XP. Space Cadet 3D Pinball) is a version of the Space Cadet table bundled with Microsoft Windows. ![]()
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