Wiggler was originally green and wore a cone on its head. It's Mario shrinking, meant for a scene where he is far away.Īn early version of the Bony Beetle with a visible beak. These can be seen in the Ghost House pre-release screenshot and some of the Castle screenshots. The most noticeable difference is Mario's hat, which has a red brim rather than the black brim of the final. Also, a Lakitu with a square cloud, that is more reminiscent of its appearance in previous Mario games.Ī row of early Mario sprites farther along than those seen in luiji.CGX. Some of Mario's sprites seem to be the very same being shown off here and here. Very early versions of Mario and Luigi, the latter of which originally had unique graphics instead of being a palette swap of Mario. Unless otherwise noted, all of these files have the extension. These files are found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4. This appearance is closer to how real sea urchins look (thin spikes, black appearance). The parachuting Galoomba had a snappier-looking animation compared to the final, though it has one unique sprite of the Galoomba rotated more outward.Ī baby Yoshi specifically eating what seems to be some kind of blue Para-beetle, which never did make it into the final game as an enemy either.ĭifferent iterations of the Urchin, with the numbered animation frames marked in the corners.Ī very early version of an urchin. As it appears to be gripping something, it may be related to the unused cage levels.Īn animation of Mario with a red hat brim swimming. It has a cone on its head instead of a flower like the final version.Īn unknown large bird flying. It's more evident that Mario is hitting Yoshi in the head here.Īn unknown creature dancing and on a row of Brick Blocks, shaking it in the process.Īn animation of Yoshi eating a yellow shell.Īn early version of a Wiggler walking. Various animations of Mario riding an early version of Yoshi. Several completely-unused Bowser cars, which may have been early concepts of the “Koopa Clown Car” hence the name. The palette file player-ninnin.COL depicts Mario with a unique green-and-red palette. The cape was made to inflate while flying, though the cape itself is much smaller here than in the final game. More animations of the winged Mario power-up. Mario himself has a slightly bigger hat here compared to the final version. A similar powerup, the Wing Cap, would later be implemented in Super Mario 64.Ĭape Mario's helmet was removed at this point. It seems that the Cape did not yet inflate while flying at this point in development.Īnother potential replacement to the Raccoon form that depicts Mario wearing wings. More animations of the helmet-wearing Cape Mario. The Raccoon form was replaced by Cape Mario, who originally wore a helmet. The same animation without the Raccoon attachments. More complete flying animations for Raccoon Mario that include frames with his hands on his head. The raccoon ears and tail are separate sprites. A near-identical sprite still exists in the final game, albeit unused.Īn animation of Raccoon Mario flying, an ability that would ultimately be given to the Cape. Another, similar object ended up being implemented into Super Mario 64, where it was once again scrapped.Īn animation of Mario flying without a Cape. They seem to be attached to an early version of the midpoint, although this could be a placeholder or another case of overwritten graphics. These graphics are similar to those shown here, but they aren't exactly the same, as the color of the hat's brim is different.Īccording to the file name, these are animations for a naval mine object. 3 that was replaced by what would ultimately become the Cape. Sprites of Raccoon Mario, a powerup from Super Mario Bros. Cannons that shoot shells would later be implemented in Super Mario Maker.Ī wind-up key likely meant to be attached to the cannons, although it looks huge compared to the small cannon.Ī sheet of early Mario sprites with a slightly smaller hat. The same small cannon enemy, as well as a larger one.
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